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DESC.DOC
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1991-02-24
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5KB
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128 lines
DESC - Overkill II Combat Descriptions Generator
~~~~
This program is used in companion with the Overkill II door game, versions
.97ß and above. Overkill II and DESC are copyrights of Dustin Nulf and Tom
Hazel. Although it is not suggested to alter these combat descriptions,
Sysops may do so at their own discretion. Please backup DESC.DAT before
attempting any form of editing.
How It Works!
~~~~~~~~~~~~
DESC reads from a text file called DESC.TXT which contains the various
combat descriptions used with OOII during the combat sequences.
Editing the combat descriptions is fairly easy (done with any text editor).
A few rules must be followed in keeping with OOII's format.
Symbols:
~~~~~~~
@ = Opponent's name, small case (IE: 'the Stalker')
# = Opponent's name, capitalized (IE: 'The Stalker')
$ = Player's weapon (IE: 'Electric Sword')
% = Opponent's weapon (IE: 'Electric Sword')
Each symbol can take up to twenty character spaces, so watch spacing
on each line. For example:
You fly through the air, $ in hand, smashing into @'s foaming mouth.
...would NOT fit on one line (78 characters). You would have to rewrite
it using two lines (the maximum), allowing for the 20 characters of '$'.
You fly through the air, with $ in hand, smashing into
@'s foaming mouth.
Codes:
~~~~~
Of course, different descriptions are needed for each type of different
combat sequence. Numbers are used before each description to tell the
computer what that line is to be used for. We'll call these the
description "codes". The following is a list of what each code is
used for:
0 - Not applicable
1 - Player hits with weapon vs. Humanoid
2 - Player hits with weapon vs. Beast
3 - Player hits with fists vs. Humanoid
4 - Player hits with fists vs. Beast
5 - Opponent hits with weapon
6 - Opponent hits with fists/claws
7 - Player misses with weapon vs. Humanoid
8 - Player misses with weapon vs. Beast
9 - Player misses with fists vs. Humanoid
10 - Player misses with fists vs. Beast
11 - Opponent misses with weapon
12 - Opponent misses with fists/claws
An example entry from DESC.TXT:
7 8
His fluid motions avail over your brute strength as he slaps your
$ to the ground.
<blank line>
Each description will have only 2 codes. The codes of "7" and "8"
specify what the description is applied to. Code 7 means that the
player misses with his weapon against a humanoid opponent. Code 8
means that the player misses with his weapon against a beast opponent.
This description is general enough to be applied to both codes.
Here is another example:
1 0
Your $ lances past his weapon and chisels into his shoulder!
<blank>
<blank>
Code 1 means that the player hit his opponent (Humanoid) with a weapon.
The 0 indicates that this specific description can not be used with
any other code. Also note that the description line is only one line
long, thus, two blank lines must follow until the next description.
Line numbers
~~~~~~~~~~~~
The line numbers of DESC.TXT must always have the following setup, and
can not be changed. Descriptions can ONLY be changed. Descriptions
may not be deleted or added. Code numbers may not be changed as well.
1 thru 76 Code 1
8 thru 76 Code 2
77 thru 94 Code 3
82 thru 96 Code 4
97 thru 127 Code 5
128 thru 145 Code 6
146 thru 165 Code 7
150 thru 165 Code 8
166 thru 173 Code 9
168 thru 175 Code 10
176 thru 198 Code 11
188 thru 206 Code 12
Notice that some of the Codes overlap, meaning that more than one
description may be applied to two situations.
Running DESC.EXE
~~~~~~~~~~~~~~~~
Once you are satisfied with your new changes, run the program DESC.EXE.
DESC will search for the existence of DESC.TXT. If the file exists,
the program reads the data from DESC.TXT into DESC.DAT. This process
takes only a few seconds. Once the program has completed, test of the
new descriptions by loading Overkill II locally.
Other Problems?
~~~~~~~~~~~~~~
If you find any problems with your setup, please read MANUAL.DOC for more
information. After you make changes to DESC.TXT, we can not be responsible
for the problems that may arise due to lack of format with DESC.DAT and
Overkill II. Although this program is available to the Sysops to change
the program to their needs, the editing process is extremely difficult
and not recommended.